This year I've been playing Fellowship 2e, a fantasy adventure RPG that's Powered by the Apocalypse, and I have a few gripes with an otherwise great game. Since session 1, I've felt like the core move Get Away needs re-writing, and I decided to take a stab at it.
For the past couple years I've been playing around with tabletop RPG design. My goal was to make a comprehensive hack of a game like Blades in the Dark or Spire: The City Must Fall, but none of my attempts panned out. I found myself caught in a rut of moving from big project to big project as they collapsed under their own weight. To break the cycle, I set myself a challenge: make an RPG (or at least something RPG-related) every month of 2021.